3D Modelling and Animation 

3D modelling and animation projects created by me using Maya, Blender, Unreal engine or a combination of these softwares.

Animated Artwork: “Devolved”

  "Devolved" is a short animation project created by me. that delves into the speculative realm of human evolution. "Devolved" challenges the traditional linear narrative of human evolution, introducing a speculative concept that envisions unforeseen transformations in our species' future. The deliberate shift from a human to a four-legged creature serves as a symbolic departure from predictable evolutionary paths, emphasizing the unpredictable nature of the process. This thematic choice prompts viewers to reconsider preconceived notions about humanity's essence, pushing them to reflect on the malleability of defining traits. By inviting contemplation on this speculative journey, the animation encourages a brief but profound exploration of the dynamic and unpredictable nature inherent in the concept of human evolution.   For this project I did the 3D Modelling, Texturing and Rigging on Autodesk Maya:

Documentation Link

Self Directed 3D Project

 For this assignment I have decided to produce a sci-fi short animation depicting a guy suddenly 'spawning' in The 3D digital space. Appearing confused, as he begins to explore this desert like area until he stumbles upon an alien object. He picks it up to check and it mysteriously starts floating up in air and changing shape and size. For my self directed project, my goal was to create a photorealistic render. I originally wanted to use unreal engine 5 and rig my motion capture data to a Metahuman model but I am still learning the software so I decided to use blender instead which I am a little better at. I used high quality seamless textures from quixel for my environment. 

For the motion data I used the Axis Perception Neuron mocap kip to capture my animation. Then I used axis studio to convert the animation into FBX data. I used mixamo to get my rigged 3D character and then I used motion builder to rig the mixamo character with my FBX animation skeleton. I saved the resulting FBX model and imported it inside blender. I placed the object according to where the models hand lands and animated the camera using keyframes. Changing the depth of field where needed. I had to lower the samples and the resolution of my render because of time constraints. But overall I am surprised at how good a 3D render can look if the lighting is done properly. I am amazed by the motion capture technology presented in this class and I would certainly explore this technology more in my practice  

Zombie Apocalypse at OCAD 

OCAD DIGF-S3001-301 Interdiscip. Motion Capture Assignment

MOCAP ARTIST : AJ 

3D MODEL:MIXAMO 

RIGGING AND INTEGRATION: AJ3D 

RENDERING:AJ 

MOCAP SOFTWARE: AXIS STUDIO 

MOCAP HARDWARE: Perception Neuron Motion Capture 

 SONG:Dj Grig - Horovel REMIX (Armenian Techno House 2019) ORIGINAL MIX

Using Format